Osmo is a children's interactive game for the iPad that uses real pieces. Osmo uses a base and a red piece that attaches above the iPad and in front of the camera in order to redirect the camera to the game pieces. Three games are included. Tangram uses puzzles pieces that must be arranged to match the image displayed. Words, which is hangman, uses red and blue letter tiles that are arranged to spell out the word. Finally, Newton where children need to draw something in order to direct falling balls to their specific target. Each game requires an app to be downloaded, but it is very easy to use and setup. It can be played individually, or in teams.
Osmo's product design is simple and uses a similar design as apple products. It is packeged in a white box, uses a black or faded gray colored typeface as well as combining multicolored letters. The box is not cluttered with images about the games. It is clean and simple. Like the packaging it comes in, the interface uses a white background and colored images. With the exception of Words, which uses pictures to help guess the word. Both the program interface and package design are simple to use. But it was the success of Osmo's visual communication that makes the overall design successful. There are so many educational games for children, but this is the first that I have encountered that utilizes simple game concepts where a child does not get bored easily. With so many games out there that require intense visual images, Osmo combines the visual and touch senses of the iPad and the physical puzzle pieces. This type of game design is effective and successful.
If your interested in purchasing an Osmo click on the link below:


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